Delegate Tree._OnStateChangeCallback
Assembly: NXOpenUI.dll
Syntax
delegate void _OnStateChangeCallback(IntPtr tree, IntPtr node, int state);
Parameters
Type |
Name |
Description |
System.IntPtr |
tree |
|
System.IntPtr |
node |
|
System.Int32 |
state |
|
Constructors
_OnStateChangeCallback(Object, IntPtr)
Declaration
public _OnStateChangeCallback(object object, IntPtr method)
Parameters
Type |
Name |
Description |
System.Object |
object |
|
System.IntPtr |
method |
|
Methods
BeginInvoke(IntPtr, IntPtr, Int32, AsyncCallback, Object)
Declaration
public virtual IAsyncResult BeginInvoke(IntPtr tree, IntPtr node, int state, AsyncCallback callback, object object)
Parameters
Type |
Name |
Description |
System.IntPtr |
tree |
|
System.IntPtr |
node |
|
System.Int32 |
state |
|
System.AsyncCallback |
callback |
|
System.Object |
object |
|
Returns
Type |
Description |
System.IAsyncResult |
|
EndInvoke(IAsyncResult)
Declaration
public virtual void EndInvoke(IAsyncResult result)
Parameters
Type |
Name |
Description |
System.IAsyncResult |
result |
|
Invoke(IntPtr, IntPtr, Int32)
Declaration
public virtual void Invoke(IntPtr tree, IntPtr node, int state)
Parameters
Type |
Name |
Description |
System.IntPtr |
tree |
|
System.IntPtr |
node |
|
System.Int32 |
state |
|