Delegate UFUi.ChangeStateFnT
Assembly: NXOpen.UF.dll
Syntax
public delegate int ChangeStateFnT(int new_state);
Parameters
Type |
Name |
Description |
System.Int32 |
new_state |
|
Returns
Type |
Description |
System.Int32 |
|
Constructors
ChangeStateFnT(Object, IntPtr)
Declaration
public ChangeStateFnT(object object, IntPtr method)
Parameters
Type |
Name |
Description |
System.Object |
object |
|
System.IntPtr |
method |
|
Methods
BeginInvoke(Int32, AsyncCallback, Object)
Declaration
public virtual IAsyncResult BeginInvoke(int new_state, AsyncCallback callback, object object)
Parameters
Type |
Name |
Description |
System.Int32 |
new_state |
|
System.AsyncCallback |
callback |
|
System.Object |
object |
|
Returns
Type |
Description |
System.IAsyncResult |
|
EndInvoke(IAsyncResult)
Declaration
public virtual int EndInvoke(IAsyncResult result)
Parameters
Type |
Name |
Description |
System.IAsyncResult |
result |
|
Returns
Type |
Description |
System.Int32 |
|
Invoke(Int32)
Declaration
public virtual int Invoke(int new_state)
Parameters
Type |
Name |
Description |
System.Int32 |
new_state |
|
Returns
Type |
Description |
System.Int32 |
|