Class PostScenarioMeshNode
Inheritance
System.Object
System.MarshalByRefObject
PostScenarioMeshNode
Implements
System.Runtime.Remoting.Messaging.IMessageSink
System.IDisposable
Inherited Members
System.MarshalByRefObject.CreateObjRef(System.Type)
System.MarshalByRefObject.GetLifetimeService()
System.MarshalByRefObject.InitializeLifetimeService()
System.MarshalByRefObject.MemberwiseClone(System.Boolean)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: NXOpen.CAE
Assembly: NXOpen.dll
Syntax
public class PostScenarioMeshNode : TransientObject, IMessageSink, IDisposable
Constructors
PostScenarioMeshNode(IntPtr)
Declaration
protected PostScenarioMeshNode(IntPtr ptr)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | ptr |
Properties
Coordinates
Declaration
public Point3d Coordinates { get; }
Property Value
Type | Description |
---|---|
Point3d |
Label
Declaration
public int Label { get; }
Property Value
Type | Description |
---|---|
System.Int32 |
Methods
FreeResource()
Declaration
protected override void FreeResource()
Overrides
Implements
System.Runtime.Remoting.Messaging.IMessageSink
System.IDisposable