Search Results for

    Show / Hide Table of Contents

    Class CollisionSensor

    Inheritance
    System.Object
    RuntimeObject
    ShapeBody
    CollisionSensor
    Inherited Members
    RuntimeObject.m_pItem
    RuntimeObject.Dispose()
    RuntimeObject.AskAssembly()
    RuntimeObject.GetPhysicsObject()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ToString()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: NXOpen
    Assembly: NXOpen.Utilities.dll
    Syntax
    public class CollisionSensor : ShapeBody

    Constructors

    CollisionSensor(IntPtr)

    Declaration
    protected CollisionSensor(IntPtr pItem)
    Parameters
    Type Name Description
    System.IntPtr pItem

    Properties

    Active

    Declaration
    public override bool Active { get; set; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    RuntimeObject.Active

    Intersects

    Declaration
    public CollisionBody[] Intersects { get; }
    Property Value
    Type Description
    CollisionBody[]

    NumIntersect

    Declaration
    public int NumIntersect { get; }
    Property Value
    Type Description
    System.Int32

    Triggered

    Declaration
    public bool Triggered { get; set; }
    Property Value
    Type Description
    System.Boolean

    Methods

    GetOwner()

    Declaration
    public override RigidBody GetOwner()
    Returns
    Type Description
    RigidBody
    Overrides
    ShapeBody.GetOwner()

    IsMember(CollisionBody)

    Declaration
    public bool IsMember(CollisionBody part)
    Parameters
    Type Name Description
    CollisionBody part
    Returns
    Type Description
    System.Boolean

    IsMember(RigidBody)

    Declaration
    public bool IsMember(RigidBody body)
    Parameters
    Type Name Description
    RigidBody body
    Returns
    Type Description
    System.Boolean
    In This Article
    Back to top Generated by DocFX