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    Class PostScenarioMeshNode

    Inheritance
    object
    MarshalByRefObject
    NXRemotableObject
    TransientObject
    PostScenarioMeshNode
    Implements
    IMessageSink
    IDisposable
    Inherited Members
    TransientObject.Dispose()
    TransientObject.ToString()
    TransientObject.PrintTestData(string)
    TransientObject.PrintTestData(string, int)
    TransientObject.Handle
    NXRemotableObject.initialize()
    NXRemotableObject.SyncProcessMessage(IMessage)
    NXRemotableObject.AsyncProcessMessage(IMessage, IMessageSink)
    NXRemotableObject.NextSink
    MarshalByRefObject.GetLifetimeService()
    MarshalByRefObject.InitializeLifetimeService()
    MarshalByRefObject.MemberwiseClone(bool)
    object.GetType()
    object.MemberwiseClone()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    Namespace: NXOpen.CAE
    Assembly: NXOpen.dll
    Syntax
    public class PostScenarioMeshNode : TransientObject, IMessageSink, IDisposable

    Constructors

    PostScenarioMeshNode(nint)

    Declaration
    protected PostScenarioMeshNode(nint ptr)
    Parameters
    Type Name Description
    nint ptr

    Properties

    Coordinates

    Declaration
    public Point3d Coordinates { get; }
    Property Value
    Type Description
    Point3d

    Label

    Declaration
    public int Label { get; }
    Property Value
    Type Description
    int

    Methods

    FreeResource()

    Declaration
    protected override void FreeResource()
    Overrides
    TransientObject.FreeResource()

    Implements

    System.Runtime.Remoting.Messaging.IMessageSink
    IDisposable
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