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    Class PostScenarioVariantList

    Inheritance
    object
    MarshalByRefObject
    NXRemotableObject
    TransientObject
    PostScenarioVariantList
    Implements
    IMessageSink
    IDisposable
    Inherited Members
    TransientObject.Dispose()
    TransientObject.ToString()
    TransientObject.PrintTestData(string)
    TransientObject.PrintTestData(string, int)
    TransientObject.Handle
    NXRemotableObject.initialize()
    NXRemotableObject.SyncProcessMessage(IMessage)
    NXRemotableObject.AsyncProcessMessage(IMessage, IMessageSink)
    NXRemotableObject.NextSink
    MarshalByRefObject.GetLifetimeService()
    MarshalByRefObject.InitializeLifetimeService()
    MarshalByRefObject.MemberwiseClone(bool)
    object.GetType()
    object.MemberwiseClone()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    Namespace: NXOpen.CAE
    Assembly: NXOpen.dll
    Syntax
    public class PostScenarioVariantList : TransientObject, IMessageSink, IDisposable

    Constructors

    PostScenarioVariantList(nint)

    Declaration
    protected PostScenarioVariantList(nint ptr)
    Parameters
    Type Name Description
    nint ptr

    Methods

    FreeResource()

    Declaration
    protected override void FreeResource()
    Overrides
    TransientObject.FreeResource()

    GetDataType()

    Declaration
    public PostScenarioVariantType GetDataType()
    Returns
    Type Description
    PostScenarioVariantType

    GetValueAsBoolean()

    Declaration
    public bool[] GetValueAsBoolean()
    Returns
    Type Description
    bool[]

    GetValueAsComplex()

    Declaration
    public Complex[] GetValueAsComplex()
    Returns
    Type Description
    Complex[]

    GetValueAsComplexDataOnNodesOfElements()

    Declaration
    public PostScenarioComplexDataOnNodesOfElements[] GetValueAsComplexDataOnNodesOfElements()
    Returns
    Type Description
    PostScenarioComplexDataOnNodesOfElements[]

    GetValueAsCoordinateSystem()

    Declaration
    public PostScenarioCoordinateSystem[] GetValueAsCoordinateSystem()
    Returns
    Type Description
    PostScenarioCoordinateSystem[]

    GetValueAsDouble()

    Declaration
    public double[] GetValueAsDouble()
    Returns
    Type Description
    double[]

    GetValueAsDoubleDataOnNodesOfElements()

    Declaration
    public PostScenarioDoubleDataOnNodesOfElements[] GetValueAsDoubleDataOnNodesOfElements()
    Returns
    Type Description
    PostScenarioDoubleDataOnNodesOfElements[]

    GetValueAsInteger()

    Declaration
    public int[] GetValueAsInteger()
    Returns
    Type Description
    int[]

    GetValueAsModeDescription()

    Declaration
    public PostScenarioModeDescription[] GetValueAsModeDescription()
    Returns
    Type Description
    PostScenarioModeDescription[]

    GetValueAsString()

    Declaration
    public string[] GetValueAsString()
    Returns
    Type Description
    string[]

    GetValueAsUnicodeString()

    Declaration
    public string[] GetValueAsUnicodeString()
    Returns
    Type Description
    string[]

    GetValueAsVector3d()

    Declaration
    public Vector3d[] GetValueAsVector3d()
    Returns
    Type Description
    Vector3d[]

    NewPostScenarioCoordinateSystem(PostScenarioCoordinateSystemType, Vector3d, Matrix3x3)

    Declaration
    public PostScenarioCoordinateSystem NewPostScenarioCoordinateSystem(PostScenarioCoordinateSystemType type, Vector3d origin, Matrix3x3 matrix)
    Parameters
    Type Name Description
    PostScenarioCoordinateSystemType type
    Vector3d origin
    Matrix3x3 matrix
    Returns
    Type Description
    PostScenarioCoordinateSystem

    SetValueAsBoolean(bool[])

    Declaration
    public void SetValueAsBoolean(bool[] value)
    Parameters
    Type Name Description
    bool[] value

    SetValueAsComplex(Complex[])

    Declaration
    public void SetValueAsComplex(Complex[] value)
    Parameters
    Type Name Description
    Complex[] value

    SetValueAsComplexDataOnNodesOfElements(PostScenarioComplexDataOnNodesOfElements[])

    Declaration
    public void SetValueAsComplexDataOnNodesOfElements(PostScenarioComplexDataOnNodesOfElements[] value)
    Parameters
    Type Name Description
    PostScenarioComplexDataOnNodesOfElements[] value

    SetValueAsCoordinateSystem(PostScenarioCoordinateSystem[])

    Declaration
    public void SetValueAsCoordinateSystem(PostScenarioCoordinateSystem[] value)
    Parameters
    Type Name Description
    PostScenarioCoordinateSystem[] value

    SetValueAsDouble(double[])

    Declaration
    public void SetValueAsDouble(double[] value)
    Parameters
    Type Name Description
    double[] value

    SetValueAsDoubleDataOnNodesOfElements(PostScenarioDoubleDataOnNodesOfElements[])

    Declaration
    public void SetValueAsDoubleDataOnNodesOfElements(PostScenarioDoubleDataOnNodesOfElements[] value)
    Parameters
    Type Name Description
    PostScenarioDoubleDataOnNodesOfElements[] value

    SetValueAsInteger(int[])

    Declaration
    public void SetValueAsInteger(int[] value)
    Parameters
    Type Name Description
    int[] value

    SetValueAsModeDescription(PostScenarioModeDescription[])

    Declaration
    public void SetValueAsModeDescription(PostScenarioModeDescription[] value)
    Parameters
    Type Name Description
    PostScenarioModeDescription[] value

    SetValueAsString(string[])

    Declaration
    public void SetValueAsString(string[] value)
    Parameters
    Type Name Description
    string[] value

    SetValueAsUnary(int)

    Declaration
    public void SetValueAsUnary(int nValues)
    Parameters
    Type Name Description
    int nValues

    SetValueAsUnicodeString(string[])

    Declaration
    public void SetValueAsUnicodeString(string[] value)
    Parameters
    Type Name Description
    string[] value

    SetValueAsVector3d(Vector3d[])

    Declaration
    public void SetValueAsVector3d(Vector3d[] value)
    Parameters
    Type Name Description
    Vector3d[] value

    Implements

    System.Runtime.Remoting.Messaging.IMessageSink
    IDisposable
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