Class PostScenarioVariantList
Inheritance
PostScenarioVariantList
Assembly: NXOpen.dll
Syntax
public class PostScenarioVariantList : TransientObject, IMessageSink, IDisposable
Constructors
PostScenarioVariantList(nint)
Declaration
protected PostScenarioVariantList(nint ptr)
Parameters
Type |
Name |
Description |
nint |
ptr |
|
Methods
FreeResource()
Declaration
protected override void FreeResource()
Overrides
GetDataType()
Declaration
public PostScenarioVariantType GetDataType()
Returns
GetValueAsBoolean()
Declaration
public bool[] GetValueAsBoolean()
Returns
GetValueAsComplex()
Declaration
public Complex[] GetValueAsComplex()
Returns
GetValueAsComplexDataOnNodesOfElements()
Declaration
public PostScenarioComplexDataOnNodesOfElements[] GetValueAsComplexDataOnNodesOfElements()
Returns
GetValueAsCoordinateSystem()
Declaration
public PostScenarioCoordinateSystem[] GetValueAsCoordinateSystem()
Returns
GetValueAsDouble()
Declaration
public double[] GetValueAsDouble()
Returns
GetValueAsDoubleDataOnNodesOfElements()
Declaration
public PostScenarioDoubleDataOnNodesOfElements[] GetValueAsDoubleDataOnNodesOfElements()
Returns
GetValueAsInteger()
Declaration
public int[] GetValueAsInteger()
Returns
GetValueAsModeDescription()
Declaration
public PostScenarioModeDescription[] GetValueAsModeDescription()
Returns
GetValueAsString()
Declaration
public string[] GetValueAsString()
Returns
GetValueAsUnicodeString()
Declaration
public string[] GetValueAsUnicodeString()
Returns
GetValueAsVector3d()
Declaration
public Vector3d[] GetValueAsVector3d()
Returns
NewPostScenarioCoordinateSystem(PostScenarioCoordinateSystemType, Vector3d, Matrix3x3)
Declaration
public PostScenarioCoordinateSystem NewPostScenarioCoordinateSystem(PostScenarioCoordinateSystemType type, Vector3d origin, Matrix3x3 matrix)
Parameters
Returns
SetValueAsBoolean(bool[])
Declaration
public void SetValueAsBoolean(bool[] value)
Parameters
Type |
Name |
Description |
bool[] |
value |
|
SetValueAsComplex(Complex[])
Declaration
public void SetValueAsComplex(Complex[] value)
Parameters
Type |
Name |
Description |
Complex[] |
value |
|
SetValueAsComplexDataOnNodesOfElements(PostScenarioComplexDataOnNodesOfElements[])
Declaration
public void SetValueAsComplexDataOnNodesOfElements(PostScenarioComplexDataOnNodesOfElements[] value)
Parameters
SetValueAsCoordinateSystem(PostScenarioCoordinateSystem[])
Declaration
public void SetValueAsCoordinateSystem(PostScenarioCoordinateSystem[] value)
Parameters
SetValueAsDouble(double[])
Declaration
public void SetValueAsDouble(double[] value)
Parameters
Type |
Name |
Description |
double[] |
value |
|
SetValueAsDoubleDataOnNodesOfElements(PostScenarioDoubleDataOnNodesOfElements[])
Declaration
public void SetValueAsDoubleDataOnNodesOfElements(PostScenarioDoubleDataOnNodesOfElements[] value)
Parameters
SetValueAsInteger(int[])
Declaration
public void SetValueAsInteger(int[] value)
Parameters
Type |
Name |
Description |
int[] |
value |
|
SetValueAsModeDescription(PostScenarioModeDescription[])
Declaration
public void SetValueAsModeDescription(PostScenarioModeDescription[] value)
Parameters
SetValueAsString(string[])
Declaration
public void SetValueAsString(string[] value)
Parameters
Type |
Name |
Description |
string[] |
value |
|
SetValueAsUnary(int)
Declaration
public void SetValueAsUnary(int nValues)
Parameters
Type |
Name |
Description |
int |
nValues |
|
SetValueAsUnicodeString(string[])
Declaration
public void SetValueAsUnicodeString(string[] value)
Parameters
Type |
Name |
Description |
string[] |
value |
|
SetValueAsVector3d(Vector3d[])
Declaration
public void SetValueAsVector3d(Vector3d[] value)
Parameters
Implements
System.Runtime.Remoting.Messaging.IMessageSink